FANDOM


Wilson portrait.png
It's a beefalo!
是隻野牛!

威爾森

Willow portrait.png
What a disgusting, hairy beast!
真是個噁心、好多毛的野獸!

薇洛

Wolfgang portrait.png
Is hair-cow thing!
是個有牛毛的東西!

沃爾夫岡

Wendy portrait.png
What demented thoughts must lie behind those eyes.
它們的眼中一定有著某些發狂的想法。

溫蒂

WX-78 portrait.png
IT STINKS OF MEAT
它的肉很臭

機器人

Wickerbottom portrait.png
It looks almost like a Bos Taurus.
它看起來好像黃牛。

薇克伯頓

Woodie portrait.png
He smells like a sod house.
它聞起來像個草屋。

伍迪

Waxwell portrait.png
Just look at that stupid beast.
看看那愚蠢的野獸。

麥斯威爾

Wigfrid portrait.png
Ancient wöölen beasts!
古老的羊毛怪!

薇格弗德

Webber portrait.png
Big big beefalo!
好大好大的野牛!

韋伯

Walani portrait.png
I love these things!
我喜歡這些東西!

瓦拉尼

Warly portrait.png
Here's the beef.
牛肉在此。

沃利

Woodlegs portrait.png
Here's th' beef!
牛肉在這!

木腿船長


野牛(Beefalo)是一種生長在乾草地帶上的中立生物,牠們只會出現在稀樹草原,除非你在開始遊戲時將牠們的數量設定成為「很多」。當其中一隻野牛被玩家攻擊時,所有在附近的野牛將會攻擊並且聯手向玩家反擊。野牛的每一下攻擊可以對玩家造成 34 點傷害。牠們在死亡後會掉落 3 個野牛毛,4 塊大肉,還有 33% 的機率掉下牛號角。就算你已經刮過牠們的毛,牠們死亡時還是會掉下牛毛的。牠們被計算作無辜的生靈,殺死牠們會增加玩家 4 點的罪惡值,有機會讓坎普斯出現。

你可以在野牛睡眠時利用剃刀來刮牠們的毛,牠們的毛會在數天後重生,那時又可以再次刮下來。只要在牠們附近沒有太多的話,牠們也會定時定候排出糞便(就算牠們是在睡眠中),而糞便則可以用來對植物農田施肥。

野牛有自己群居的特性, 因為牠們會試圖待在一起,而不是漂移到其他生物群落。當黃昏來臨,在附近的牛會試圖聚集在一起來度過晚上。在交配季節關時,牛群會再生。

野牛需要使用三發冰凍法杖攻擊來冰凍。

野牛寶寶编辑

Wilson portrait.png
Awwww. So cute!
噢~超可愛!

威爾森

Willow portrait.png
Even the babies are ugly.
就連寶寶都很醜。

薇洛

Wolfgang portrait.png
Baby hair-cow!
有牛毛的寶寶!

沃爾夫岡

Wendy portrait.png
Enjoy your youth. Soon you will learn the terrors of the real world.
享受你的童年。很快的你就會知道真實世界的恐怖。

溫蒂

WX-78 portrait.png
IT IS STILL INITIALIZING
它還在初始化

機器人

Wickerbottom portrait.png
Look at his widdle face! (Ahem!)
看看它小便般的臉!(咳!)

薇克伯頓

Woodie portrait.png
A face only a mother could love.
只有媽媽才會愛的一張臉。

伍迪

Waxwell portrait.png
They're even ugly as children.
就算是小孩也很醜。

麥斯威爾

Wigfrid portrait.png
Mini beastie.
迷你野獸。

薇格弗德

Webber portrait.png
Get busy, child.
快忙起來吧,小孩。

韋伯

Walani portrait.png
Growing up is a trap... don't do it!
長大是個陷阱...別長大!

瓦拉尼

Warly portrait.png
You will fatten up nicely.
你會很好的肥起來的。

沃利

Woodlegs portrait.png
Yer cute fer dumb, hairy meat.
以愚笨、很多毛的肉類來說你很可愛。

木腿船長


野牛寶寶(Baby Beefalo)是由牛生出來的。野牛寶寶會慢慢生長成幼年野牛,青年野牛,和最後變成成年野牛。每一個階段要大約 3~5 日。 就算玩家使用牛號角,野牛寶寶也不會跟隨玩家。牠們不能被冰杖凍結。殺死牠們會增加玩家 6 點的罪惡。

野牛寶寶會在牠們的父母附近遊蕩,牠們不會攻擊,並且會避開玩家。如果一隻野牛寶寶的父母被殺死,野牛寶寶仍然會在父母死亡的地方附近行走,即使那個死亡點已經行走了一段距離。當野牛寶寶長大後,牠們就會不再行走而開始在附近漫遊。 由於野牛寶寶會在玩家接近時逃跑,玩家可以「趕」牠們進入去一個玩家自己建造的牆。牠們不會破壞牆,而只會試圖跑回父母身邊。這個方法可以幫助玩家在特定位置牧牛。

Spear.png 戰鬥编辑

當玩家攻擊一隻野牛時,所有在附近的野牛都會變成主動攻擊。但是,那些沒有被攻擊的野牛很快就會不再追擊玩家,而那一隻被玩家攻擊的野牛則會持續攻擊玩家多一段時間。野牛的跑步速度比玩家快,但牠們必須要停一停才可以作出攻擊,而且野牛的攻擊不是馬上判定的,這意味著只要玩家一直跑,就有機會不被攻擊到。因為,玩家可以用攻擊其中一隻野牛的方式來引走牠,因為其牠野牛不會追你太久。牠們的攻擊間隔很久,長達 4 秒,這讓你很容易有反擊的機會。

玩家也可以在黃昏時,野牛準備入睡前,利用種子在牛群外包圍一個圓形。在樹旁點起營火或是直接燒樹,野牛就會被燒死,而且牛的肉還可以保留下來。另外,被燒的樹也可以砍下來當作木炭使用。

另一個方法是,由於野牛在睡眠時會聚在一起,你可以刮下其中一隻野牛的毛,然後用火把將牠點燃,這樣火就會傷害野牛,讓你更容易打到牠們。

如果野牛是被麻醉吹箭擊中,牠會當玩家是在攻擊牠而變得主動攻擊。然後,由於麻醉吹箭的傷害是 0 點,其實野牛仍然會保持中立。只要野牛跑離牛群,牠就任你處理了。

下表是各種武器要使用多少下攻擊才可以殺死牛的表示。天候棒沒有包括在內因為其攻擊特性有所不同。

武器 Fishing Rod.pngBug Net.png Lucy the Axe.png Shovel.png Pitchfork.png

Hammer.png Torch.png Umbrella.png

Walking Cane.png Willow's Lighter.png

Axe.png Pickaxe.png

Luxury Axe.png Opulent Pickaxe.png

Boomerang.png

PickSlashAxe.png Spear.png Bat Bat.png Ham Bat.png Morning Star.png Slurtle Slime.pngTentacle Spike.png

Battle Spear.png

Thulecite Club.png Tooth Trap.png Dark Sword.png Fire Dart.pngFire Staff.png Blow Dart.png Gunpowder.png Old Bell.png
攻擊次數去殺死
Beefalo.png
118 37 30 19 17 15 12 9 - 17 12 至 7 10 9 9 8 5 5 2 1
攻擊次數去殺死
Baby Beefalo.png
71 23 18 12 10 9 8 6-11 7 至 5 6 6 5 5 6 3 2 1

牛群编辑

野牛在一群時叫做牛群。一個牛群最多可以有 12 隻野牛。任何牛群達到野牛的上限時就不會再生出野牛寶寶,就算牠們仍然存在發情期。

牛群在遊戲中並不是固定的:一群大牛群可以分成兩小群,而小群也可以變成一大群。牛群的計算在遊戲中依循固定時間間隔發生(大約為每五秒一次)。

如果一隻牛群獨立了出來(例如是被玩家攻擊吸引而走開),牠就會計算自己做獨立的牛群(自己就是唯一的成員),而牠也會試圖吸引其牠牛群成員。

當牛群有隻少於 4 個成員時,牠就會試圖加入其他牛群,直到「最後」牛群會有 12 個成員。就算未必真的有 12 隻牛群這麼準確,牠們還是會慢慢增加的,直到 12 隻成員的上限。

所有牛群都有自己的「家」,即每個牛群習慣逗留的地方。野牛永遠都會試圖走回自已的家(例如是戰鬥後跑走,或是你使用牛號角後),而這種行為是不會在乎野牛到底跑到多遠之外的。例外的情況,例如是野牛離群後牛群達至上限 12 隻後,離群的野牛就會找一個新的牛群和「家」。

除此之外,牛群只有離彼此一定距離範圍內才會形成,顧玩家可以藉由牛號角將一定數量的野牛帶離牛群。如果在牛號角失效後野牛離原本的牛群太遠的話,牠們首先會去尋找原本的牛群;一段時間(牛群計算時間)過後牠們就會自己形成自己的牛群,並會在新地點建立新「家」。

交配季節编辑

交配季節期間,野牛的特性就會改變。牠們的背部會變成紅色,而平常穩定的感覺野會變得不穩定,野牛常常會發出「哞」的聲音,同時如果玩家接近時更會被攻擊,距離大約是兩個野莓樹左右。牠們野會變得對所有怪物成為敵對,例如是蜜蜂和切斯特

在交配季節時攻擊野牛的話,野牛追擊敵人的距離和時間會比平常的野牛短一些。

在數天之後野牛就會回復中立,而野牛寶寶也會出生。

同一個牛群之中,所有野牛都是有同一個發情時間的(發情與非發情)。但是,每個牛群之間似乎有著不同的發情時間,你有機會看到兩群在相近地方的牛中,只有一群在發情。

巨人王朝DLC版本,野牛會在春天發情。這表示當一隻新野牛寶寶出生後,野牛很有可能馬上又會生出新的野牛寶寶。如果發情期提早一點,你甚至有機會看到一隻野牛帶著3隻野牛寶寶。

帶上野牛帽可以令到玩家不會被發情中的牛攻擊,玩家在這個時候就可以行近牠們,以此可以拾取牠們的糞便。由於牠們會攻擊所有接近的生物,而牠們又常常可以戰勝其他生物,所以接近豬村的牛群常常可以為你帶來大量的肉和牛皮。

牛在發情期時對剃毛特別敏感,如果你沒有野牛帽的話,牛很有可能會醒過來然後攻擊你。

Don't Starve Together icon.png 多人版饑荒编辑

馴服和騎乘野牛的遊戲內容是在多人版饑荒中加入遊戲的。這是由三個主要的能力所控制的:馴服值,which is the progress towards gaining or losing domestication,順從值,which governs whether the Beefalo allows saddling it 和傾向,which gives domesticated Beefalo different stats。野牛現在可以餵食蔬菜水果樹枝(0.5 點生命值,9.375 點飢餓值)、乾草(1 點生命值,4.6875 點飢餓值)、和蘆葦草(1 點生命值,4.6875 點飢餓值),regenerate 6.9 health every 10 seconds (for full regeneration over 3 days), and gain 4x the health value of foods, but lose 300 out of their 375 hunger per day. Note that domestication can be very difficult, time-consuming, and that maintaining a domesticated Beefalo is very time-consuming unless it is used as the primary means of transportation.

馴服值 编辑

每 10 秒,如果野牛正在被騎乘或飢餓值高於 0 的話,牠會增加 0.1%(1/960)的馴服值。不然的話,牠會失去最多 0.52%(1/192)的馴服值。how much is lost depends on the last time it gained domestication, with full loss rate occurring after 10 days; with full loss rate occurring after 10 days; this results in a 100% loss of domestication in just under 9 days. Brushing also increases domestication by 1.7% (1/60), and can be done once per day. A player attacking the Beefalo will cause it to lose 30% of its domestication (including being whipped with the Tail o' Three Cats, and being overfed will cause it to lose 1%. To avoid overfeeding it, do not feed any more after it farts; this happens when it reaches 80% hunger.

If domestication reaches 100%, the Beefalo is considered domesticated (with its fur becoming more groomed-looking), and will have a tendency locked in based on the conditions it had while being domesticated (see the tendencies section below). If the domestication number drops to zero and the Beefalo loses all hunger, the Beefalo loses its domesticated status and its tendency.

The fastest possible domestication can be achieved by brushing a Beefalo every day for 15 days, while making sure its hunger never falls below zero while it is not being ridden. Without riding, this requires at least 32 Twigs, 64 Cut Grass or Cut Reeds, or 300 hunger worth of normal vegetable foods per day (4 dragonpies, 8 butterfly muffins, 12 ratatouille). Once domesticated, the domestication level can be maintained by avoiding damage and trying to spread brushing and feeding throughout the day, so that the amount of domestication lost by starving is reduced. Without spreading the feeding/brushing, 2 dragonpies and a brush per day is enough to maintain domestication (1.7% + 0.1%*24 = 4.1% gained, and once hunger drops back to zero, 3.3% will be lost over the other half of the day).

When riding Beefalo, the amount of time before it bucks the player off is determined by the amount of domestication it has, from 50 seconds at 0 domestication to 800 seconds (1.67 days) at full domestication (however, there are also multipliers for this: a Beefalo that has not been fully tamed has a 0.3 multiplier, a shaved Beefalo has a 0.2 multiplier, and a Beefalo in heat has a 0.2 multiplier). Note that this time resets any time the player mounts the beefalo or causes it to gain obedience.

順從值 编辑

Obedience constantly decays at a rate of 50% per day, but is increased by 40% on being brushed, and 10% on being fed. Being overfed will decrease it by 30%, starving will decrease it by an additional 100% per day, and being shaved or attacked by the player will decrease it by 100%; being attacked by other things will reduce it by 1%. However, fully domesticated Beefalo have a minimum obedience value that depends on their tendency (see tendencies below).

Transport 编辑

A Beefalo cannot be saddled unless its obedience is above 10%, and will shake it off if it falls below 40%.

The obedience must be above 50% in order to ride the Beefalo.

If obedience increases while the Beefalo is being ridden, the amount of time until it bucks the player off is reset. This can be used to keep a saddle on indefinitely, as a fully domesticated beefalo has a buck timer of 1.67 days, so only one feeding per day is needed to reset the buck timer.

While mounted on a Beefalo the player is allowed to freely control it, including the ability to attack while riding. The damage inflicted is the same as a normal Beefalo's, except much faster. Using the War Saddle will increase the damage inflicted by the Beefalo by 16, and a fully domesticated Beefalo with an Ornery Tendency will deal even more damage. Most attacks made on the player while mounted will go to the Beefalo instead, indicated with a different damage flash. However, some enemies (such as a Clockwork Bishop) can still attack the player directly even while mounted.

傾向 编辑

野牛的主要傾向可以由牠的臉部樣貌(特別是嘴巴和眼睛的部分)來進行判斷。不過,在野牛被完全馴服前,任何的傾向都不會有額外好處的(預設值)。

主要傾向 外觀 傷害 跑步速度 最低順從值 訓練 注意
預設
DefaultDomesticatedBeefalo.png
34 7 80% Balance other tendencies These are also the stats of partially-domesticated beefalo.
倔強
OrneryDomesticatedBeefalo.png
50 7 45% Beefalo taking or dealing damage With a minimum obedience of 45%, obedience must be actively maintained in order to be able to keep riding. Does not lose obedience on taking damage.
馴服
RiderDomesticatedBeefalo.png
25 8 95% Riding the beefalo Probably the most useful tendency, if ridden regularly and fed a few twigs a day.
肥胖
PudgyDomesticatedBeefalo.png
20 6.5 60% Keep hunger above 50%, or overfeed. Has a sanity aura of +6.25/min.

整體能力 编辑

Though Beefalo taming can be a somewhat daunting task, many players usually stick to this main strategy/cycle to successfully domesticate a Beefalo. These steps are:

  1. Begin domestication by feeding a Beefalo 1 Cut Grass.
  2. Afterwards, your domestication process will begin. Since it loses 300 hunger per day, you have to feed it back the equivalent of 300 hunger every day. This is equal to 4 Dragon Pies, 8 Fistfuls Of Jam (32 Berries), 32 Twigs, or a whopping amount of 64 Cut Grass or Cut Reeds.
  3. Ride it daily to maintain obedience.
  4. Before mounting your Beefalo, feed it 5-7 Cut Grass or Twigs. If you recently dismounted, 1-2 Twigs or Cut Grass work fine.
  5. Repeat 2, 3, and 4 daily until you have domesticated your beefalo (20 days, or 15 if you use a Brush daily). If you are looking for the Rider tendency, ride it very often. If you want the Ornery tendency, go out with your beefalo to fight some bees! And, if you want the Pudgy tendency, just feed it tons of food.
  6. Once domestication is completed, feed it 6-10 Cut Grass or Twigs every day and ride it for at least 10 seconds.


Be sure that before beginning domestication of a beefalo that you absolutely know you have proper resources to sustain domestication of your beefalo. Be sure that you have enough food to sustain you, your friends, and your beefalo.

Placeholder.png 你知道嗎?编辑

  • 真實世界中的野牛(皮弗洛牛) 是一種美洲野牛與黄牛的人工雜交產物,目的是提高牛肉產量。
  • 遊戲中野牛寶寶的音频片段是由正常野牛的音頻片段加速播放生成的。
  • 野牛寶寶成長至下一階段時使用的動畫與成年野牛重新長出牛毛的動畫是一樣的。
  • 關在由牆製成的牛圈裡的野牛寶寶會想要靠近父母,但會因為牛圈的阻礙而無法達成。
  • 麥斯威爾曾說過無尾象是野牛的遠方表親,這也許解釋了兩者微妙的形象相似。
  • Beefalo in DST take 3x the effect of food this means that a blue cap fed to a beefalo will heal for 90 and vice verso if the effect is negative.

Mosquito.png 漏洞编辑

  • 有些野牛會在黄昏到來時睡覺,而非入夜之後。
  • 當玩家進出洞穴時,遊戲有時候會生成一投野牛並跟隨玩家。
  • 野牛通常在一小段時間後就會停止攻擊,但在多人版饑荒中,生氣的野牛有時候會追著玩家直到自己死亡為止。

Gold Nugget.png 畫廊编辑

生物
敵對怪物 蝙蝠洞穴蜘蛛發條主教發條犀牛發條騎士白蜘蛛深淵蠕蟲青蛙豬人守衛鬼魂暗影生物獵犬 (火獵犬冰獵犬) • 殺人蜂食人花海象爸爸小海象魚人蚊子蜘蛛蜘蛛戰士吐網蜘蛛啜食獸高腳鳥觸手 (巨型觸手觸手寶寶)
(白樺樹人守衛座狼 Reign of Giants icon.png) (鋼鐵羊岩漿蟲 Don't Starve Together icon.png) (發條騎士船沼泽鱼毒蚊子毒蛇蜘蛛戰士(劇毒)海獵犬松鼠鱼劍魚白鯨 Shipwrecked icon.png)
頭目級怪物 遠古犀牛鹿角怪蜘蛛女王樹人守衛
(熊獾蜻蜓龍麋鹿鵝 Reign of Giants icon.png (毒菌蟾蜍蟻獅 Don't Starve Together icon.png) (棕櫚樹人守衛海怪旋风海豹虎鯊 Shipwrecked icon.png)
中立動物 蜜蜂野牛兔人 (毛毛王) • 無尾象坎普斯企鷗豬人 (狂暴豬人) • 石龍蝦蝸牛龜蛞蝓龜小高腳鳥穴居猴
(禿鷹浣熊貓伏特山羊 Reign of Giants icon.png) (藍鯨宽吻海豚猿猴水牛野豬 Shipwrecked icon.png)
被動動物 野牛寶寶蝴蝶切斯特烏鴉火雞曼德拉草小兔 (毛毛兔) • 紅鳥高腳雛鳥雪鳥
(咕嚕咪鼴鼠(地鼠) Reign of Giants icon.png) (超可愛岩漿蟲草鬣蜥哈奇 Don't Starve Together icon.png) (螃蟹狗魚渡渡鸟漁人水母鵜鶘鸚鵡海盗鸚鵡海鷗海豹虎鯊寶寶巨嘴鳥龍蝦 Shipwrecked icon.png)
其他 阿比蓋爾查理(暗夜怪物)麥斯威爾(NPC)豬豬國王
(海盜章魚 Shipwrecked icon.png)

您使用了广告屏蔽软件!


Wikia通过广告运营为用户提供免费的服务。我们对用户通过嵌入广告屏蔽软件访问网站进行了使用调整。

如果您使用了广告屏蔽软件,将无法使用我们的服务。请您移除广告屏蔽软件,以确保页面正常加载。

查看其他FANDOM

随机维基