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=== April 30th - "Where there's a Wilson..." update === '''Additions:''' ''World:'' * Added some new Skeleton boons with RoG items. * Added a "random" season start option. * Added a sheltered-by-tree rain sound to further indicate when you're being protected by a tree in the rain. ''Player:'' * Added an option to disable Wigfrid's special font. ''General:'' * Added Twitch streaming directly into the client. * Added an option to disable screen shake. * Added a difficulty warning for Reign of Giants if the player profile has under 32 days played. * A Skeleton will now spawn at your death location if you are resurrected. '''Changes:''' ''World:'' * Each season can now be tweaked individually via the customization screen. * Presets other than the Default now have the new RoG content. * Summer's DSP is now less aggressive. * Pan Flute now has a chance to spawn in the Glommer Statue set piece. * All Evergreens (not just fully grown ones) now give shelter. * Put in a small delay before standing under a tree gives its shelter bonus. * Tree shelter can actually cool you slightly during Summer. * Tweaked the damage done by lightning to the player. * Plants will rejuvenate slightly earlier in Autumn. ''Player:'' * Webber's beard gives half insulation. * Webber no longer loses sanity from Spider Queens. * Having a beard will now decrease summer insulation values. * Increased the range of temperatures that the hot and cold idle animations play in. ''Creatures:'' * The Hollow Stump will now play the dead animation if no more Catcoons will spawn (transition only happens when it's off-screen). * Tweaked Catcoon follower behaviors. * Made Catcoon a worse hunter. * Buzzards are now harder to kill before they fly away. * Poison Birchnut Trees will now spawn a wave of Birch Nutters if they are ignited. * Poison Birchnut Trees are now less likely to spawn (spawn chance increases with number of days lived). * Poison Birchnut Trees can no longer spawn from barren trees. * Birds in Bird Cages no longer starve to death. * Snow Chester is now a less efficient fridge. * Ice Hounds now spawn in hound waves during Spring. * Bearger will now attack Beehives. ''Items:'' * Increased Moggles' duration. Moggles can now be refueled with Glow Berries. * Glow Berries are now stackable. * Reduced the number of steps before & after ringing the Old Bell. * Using a Tent or Siesta Lean-To will now change your wetness and temperature accordingly. * Ham Bat damage now decreases as it becomes more rotten. * Tuned the Cat Cap. It's now basically a more dapper but less insulating Winter Hat. * Cactus Flowers can now only be harvested during Summer. * Swapped craftable tiers - Floral Shirt is now better than the Summer Frest. * Using the Old Bell in the Caves now starts an Earthquake. * Thermal Stones are now less effective when on the ground but more effective when carried. * Adjusted Thermal Stone heating/cooling values. * The tornado from the Weather Pain now moves slower after it has reached it's target. * Watermelon now cools you when eaten. * Watermelon now has different stats after getting cooked. * Pigs and Gobblers will eat raw Birchnuts again. * Hammering a Pig or Merm Head during a full moon will now also yield Nightmare Fuel. * Glommer Flower (only after dead) and Glommer Wings are now fuel and burnable. ''General:'' * Wetness now has a greater effect on Sanity. * Charcoal will now drop from burnt structures. * Full sized Birchnut Trees give an additional Birchnut if cut down during Autumn. * Each giant now has a unique warning sound. * Tree shade now cools you slightly if you are overheating. * Made a pass over Adventure Mode content to remove issues introduced by RoG content. * Followers now stop following on death. * The Old Bell will now wake up sleeping creatures. '''Bug Fixes:''' ''World:'' * Setting rain to "none" will also turn off rain in the Caves. * Made some changes to prevent Cave rain from happening during unintended times. * Mini Glaciers can no longer spawn on top of other entities when spawned near Pengull rookeries. * Birchnut saplings will start growing again if they are lit on fire and extinguished. * Slurtles will drop shell pieces again. ''Creatures:'' * Fixed Poison Birchnut Tree sometimes not reverting when intended. * Fixed Poison Birchnut Tree sometimes reverting to an incorrect state. * Catcoons can no longer remove world entities. * Moleworms can no longer clone themselves. * Moleworms no longer behave strangely when lit on fire (this also fixes their sounds not stopping). * Volt Goats now repopulate properly. * Chester's insomnia has been cured. * Varg insomnia has been cured. * Lureplants can no longer be stolen from. * Pigs no longer transform into Werepigs if a long update happens that skips over a full moon. * Pigs spawned during a full moon (i.e. from their house being broken down) will now change into Werepigs. * The Bearger no longer collects Bees and Butterflies as he moves through the world. * You can no longer combine a Bee with a Bee that is in the world. * Fix some issues with Fireflies getting into a bad state when they get picked up (after making this fix, could not reproduce fireflies having reversed light-up behaviors and fireflies getting wet when inside containers). * Fixed Rabbits being able to get picked as targets for wildfires while they are in their holes (i.e. fixed smoldering Rabbit Holes). ''Items:'' * Glommer Flower cannot be take in new worlds when using the Teleportato. * Boomerang will now hit you in the face again. * Added physics to items that were missing it. * Ice Flingomatic will now properly shut off when out of fuel. * You can no longer target untargetable enemies with the Weather Pain. * Meat Effigies will properly update health amount on destruction. * Using the Luxury Fan to cool off now removes the blood over effect too. * The star from the Starcaller's Staff now stops emitting sound once it has expired. * Fixed the crash that happened when the Eyebrella perished. ''General:'' * Full moon lighting/ color cubes are no longer used in the Caves. * You can now put out fires that start on Farms. * Plants should no longer get into a state where they can regrow instantly. * Birchnut saplings can no longer be eaten by creatures. * Fixed a bug that was causing RoG saves to get messed up after looking at a non-RoG save slot. * Tumbleweeds can no longer walk on water. * Item Wetness is now saved properly. * Wetness borders will not show up when held on the mouse. * Base Hassler now triggers warning strings. * Glommer Flower is now pickable if you save and reload during full moon. * Fixed a crash in overseer.lua. * Fixed a crash that happened if you left the mods screen before the top mods list was populated. * Changed how modified day segments are calculated - this fixes the issue of total night after emerging from the ruins. * Turning off wildfires now turns off wildfires. * Fixed up surface to cave synchronizations. * Fixed a crash in pighouse.lua that happened when entering caves. * Fixed Webber not being able to use Straw and Fur Rolls when Spiders were nearby. * Grass will play its grow animation again. ==== Hotfix build #100880 ==== '''Bug Fixes:''' * Fixed crash in hambat.lua affecting base Don't Starve games (i.e. not RoG) * Made a change to the options menu that should fix the crashes experienced there. * Fixed crash when dropping Bee Mine. * Ice Cube will now make inventory items wet. * Pigs will transform to Werepigs from eating Monster Meat as well. * Some fixes related to Twitch streaming. ==== Hotfix build #102535 ==== '''Bug Fixes:''' ''Crashes:'' * Fixed crash that could occur when Catcoon vomited (believed cause was if it switched from neutral to friendly while it was retching a high number of times). * Fixed crash that would occur a few seconds after a Slurtle had been lit on fire. * Fixed crash that could occur when Birchnut Tree switched its leaf state (to a different season or to its monster version) - OverrideSymbol crash. * Fixed crash that would occur when a Lureplant ate something that wasn’t stackable (i.e. Tallbird Egg). * Fixed crash that could occur when something died when playing as Wendy. ''World and Systems:'' * Shadows from falling items (specifically Moleworms and Rabbits) will no longer stick around permanently after an Earthquake. * Summer DSP (i.e. muffled sounds) will no longer get into a bad state when transitioning from Spring to Summer. * Rain will now continue properly when loading a game that was saved with rain falling at the time of the save. * Lightning strikes at the start of Night will no longer cause the lighting to go to full darkness after the lightning. * Player will now enter Ruins at the location of the rope after dying in the Ruins, rather than at their death location. * Items that transform during a Full Moon will no longer get stuck in a bad state due to entering/exiting caves surrounding a Full Moon. * ''”The Game is Afoot”'' adventure level should now use the correct season mode in Reign of Giants. * Wetness threshold on the world now matches the wetness threshold on the inventory. ''Creatures:'' * Fireflies now turn light on and off and disperse appropriately. * Moleworms will make new Burrows after being dropped (provided their home Burrow has been dug up) again. * Snurtle and Slurtle will drop shell pieces again. * Glommer will stay bound to the Glommer Flower when entering/exiting Caves instead of starting to follow the player. * Frogs will now only steal leafy meat from a Lureplant if the Lureplant is showing the meat. * Bees and Butterflies can no longer be combined into a stack from the inventory with a wild bee/butterfly. * Creatures following the player will no longer respawn and immediately die when entering/exiting the caves. * Volt Goats will now attack walls. * Walrus Camps will no longer spawn additional creatures on load. * Creatures no longer get stuck in a behavior (i.e. OnFire or GoHome: manifested as creatures walking into walls forever, etc.). * Hound wave warning sfx no longer get stuck playing if save/load while they are playing. * Blue Hounds will now spawn in hound waves during Spring. ''Items:'' * Endothermic fire sfx will now fall off properly. * Oval screen overlay is now less visible when wearing the Moggles. * Foods cooked in a Crock Pot no longer inherit the moisture from their ingredients: the product will always be dry when it finishes cooking. * Waterproof items can no longer get wet. * Wigfrid’s Spear and Helm are now set to be specific to her. * Willow’s Lighter no longer cools the player during Summer. * An Egg that rots in an Ice Box will no longer disappear (Rotten Eggs can now go in the Ice Box). * Items (inventory items and planted items) will no longer disappear on load if they have been lit on fire and extinguished. ''Characters:'' * Changing the Wigfrid Umlaut option while in a game will now make the change take effect immediately, instead of only after loading the game. * Wickerbottom will now get correct penalties for eating stale or spoiled food. * Webber will no longer target spiders when pressing F to attack. ''Misc:'' * Button hint for controllers was not showing when focus was on the Reign of Giants toggle button on the new game screen. * Fix “ACTION” button hint text on some inventory items when using a controller. '''Changes:''' * Hambat can now be placed in the Ice Box. * Brightened dusk in Spring slightly. * Sleeping in a Siesta Canopy or Tent now dries you by 30 moisture points instead of reducing moisture to 0. * Moles and Rabbits will no longer get dropped by earthquakes in the Ruins. * Improve the way that the Spring giant’s warning sfx are played. * Make number of Frogs spawned from Frog Rain increase over time (starts lower than previous default). * Improve the way rain damage is calculated for WX-78. * Re-export strings.pot files to include some new strings. '''Additions:''' * Can now click a button to select a random character on the character select screen. * Added a maximum number of flowers spawned in an area from rain during Spring. It is a tuning value that can be set to a lower number if a player is having performance issues from this. * Added Warg to the customization screen. '''Mod Support/Mod-Facing Bug Fixes:'''<br /> ''[http://forums.kleientertainment.com/topic/36748-mod-api-updates-api-version-6-may-23%7C More details here]'' * (IMPORTANT) MOD_API_VERSION number is now 6. * (IMPORTANT) Added support for specifying mod compatibility with Don’t Starve base game and with Reign of Giants. This is done by adding and setting variables to true/false as appropriate in modinfo.lua. The variables are “dont_starve_compatible” and “reign_of_giants_compatible” (no quotes) respectively. * Added support for mod configuration options. This is done by adding a table (variable must be called “configuration_options”) to modinfo.lua and populating it as described in the thread linked above. If configuration options exist for a given mod, there will be a Configure Mod button on the mods screen when the mod is selected. * Added support for modding the prefix/string construction for items that are smoldering, withered or wet. * Added a post init function that will run for all prefabs. * Added a post init function for the player prefab. * Moved require calls for DLC characters into strings.lua, rather than having them in the character prefab constructors. * Added support for character mod portraits in the morgue screen (will default to a question mark if the character mod isn’t enabled). * Added support for changing the number of ingredients allowed in a stewer component (as well as the number of ingredients needed to do stewing). * Added an ongrowth callback function in the growable component. * Fixed chest scenarios assuming that various components exist when accessing them. * Fixed some bugs, including a crash, with repairable items’ inspect strings. * Health component will now properly reschedule the regeneration task if it already has an active regeneration task. * Fix a bug in the string pattern matching used ClearCurrentResurrectors. ==== Hotfix build #102572 ==== * Fixed crash occurring at world gen with mods enabled. * Fixed crash occurring when a food with health or hunger penalties applied to it is eaten.
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