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Surface is a default starting world where Maxwell cast a Character chosen by the player to struggle for survival in Sandbox Mode. It is also the featured world in the five levels of Adventure Mode but with exceptional difficulty. In Sandbox Mode, it is the most hospitable and the least dangerous of the three worlds due to the abundance of food and other resources needed for basic survival.
Features and Explorations[ | ]
The Surface World has many biomes, each with different features. Trees and Saplings are most common in the Forest Biome along with the occasional presence of Pig Houses and Spider Dens. Grasses, Rabbit Holes, and some Boulders can be found in Savanna. Grassland is the most friendly of all the biomes because it contains all the resources needed for survival like Logs, Grass, Twigs, and Flint. Marsh, however, is the most dangerous because of the Tentacles that live there and is the only place where Reeds, Rundown Houses, Spiky Trees, and Spiky Bushes can be found. Rockyland is composed entirely of bare rock spread across the entire area and some Tallbirds and their nests.
There are also other features that can only be found in the Surface World like a Graveyard, Roads, Maxwell's Door, and the Things needed to assemble the Wooden Thing are randomly located in the Surface World.
Weather and Seasons[ | ]
The Surface World is the most atmospheric environment because it is influenced by weather and seasons, phenomena which have different impacts on the world. Rain is a weather in which a character will take a sanity damage over time and affects the growth rate of some plants in the world. Lightning will only occur during heavy rain and can randomly set flammable objects ablaze when struck. The Day-Night Cycle will affect the availability of most mobs and mushrooms, and a character will take sanity damage during dusk and night. Dynamic seasons will affect the appearance of the world; availability of resources; and mob behavior, availability, and appearance. During a Full Moon, Pigs will transform into Werepigs.
Gallery[ | ]
遊戲機制 | |
活動 | 烹飪 • 合成 • 耕種 • 釣魚 • 睡眠 • 骑乘野牛 乘船 |
環境 | 日夜週期 • 月亮週期 • 夢魘循環 • 地震 • 閃電 • 雨天 沙塵暴 強風 • 迷霧 • 海浪 • 洪水 • 火山爆發 雾 |
季節 | 夏天 • 冬天 秋天 • 春天 溫和季節 • 颶風季節 • 雨季 • 旱季 平和季节 • 潮湿季节 • 繁茂季节 |
機制 | 鬍鬚 • 生態環境 • 角色 • 查理 • 控制 • 合成 • 死亡 • 耐久度 • 經驗 • 火 • 食物腐敗 • 寒冷 • 生命值 • 飢餓值 • 物品欄 • 光源 • 地圖 • 罪惡值 • 不可再生資源 • 理智值 • 存檔 • 建築 潮濕 • 過熱 活動 • 疾病 • 再生 • 玩家鬼魂 • 造型 • 啓蒙 中毒 花粉症 • 大灾变 • 猪人庆典 • 可疑的物件 |
模式 | 冒險模式 • 沙盒模式 • 洞穴 • 遺跡 • 火山 • 多人版饑荒 • 自定義世界 |
其他 | 豬人村 • 道路(小徑)• 墓地 • 海洋 • 深淵 • 橋 • 佈景 • 零件 • 死亡紀錄 |